Posts tagged innovation
“ Is it change that a man fears? Why, what can have come to be without change, and what is dearer or more familiar to Universal Nature? Can you yourself take your bath, unless the firewood changes? Can you be nourished, unless what you eat changes? Can any other service be accomplished without change? Do you not see that it is precisely your changing which is similar, and similarly necessary to Universal Nature?”
“ Don’t tell me you’re funny, tell me a joke.”
“ Let’s get one thing clear right now, shall we? There is no Idea Dump, no Story Central, no Island of the Buried Bestsellers; good story ideas seem to come quite literally from nowhere, sailing at you right out of the empty sky: two previously unrelated ideas come together and make something new under the sun. Your job isn’t to find these ideas but to recognize them when they show up.”
“ One thing I learned is that while your vision should never change, you should keep trying different strategies until one works. If you can fine-tune your instinct and have confidence in it, then you can keep taking different bites of the apple and keep approaching the problem in different ways until you get it right.”
…it’s your job to insert yourself wherever you think you should be.
Valve create great games and great business, but after reading their handbook for new employees it seems like their true innovation is their way of managing employees and projects:
We’ve heard that other companies have people allocate a percentage of their time to self-directed projects. At Valve, that percentage is 100.
Since Valve is flat, people don’t join projects because they’re told to. Instead, you’ll decide what to work on…
Cabals are really just multidisciplinary project teams. We’ve self-organized into these largely temporary groups since the early days of Valve. They exist to get a product or large feature shipped. Like any other group or effort at the company, they form organically. People decide to join the group based on their own belief that the group’s work is important enough for them to work on.
This is so bold, so amazing and I guess a stupidly obvious way of running a business. What better way to create engagement than letting your employees choose to work on the things they find most important and interesting.
“ It doesn’t matter how beautiful your theory is, it doesn’t matter how smart you are. If it doesn’t agree with experiment, it’s wrong”